Religions of the Known World
Four faiths shape the loyalties, armies, and diplomacy of Westeros and Essos. Your choice of religion determines how people react to you, which troops you can recruit, and even how your own fiefs view your rule.
Overview
- Your character’s religion can be changed by speaking to the appropriate man of faith.
- If your fief follows a different primary religion, its people will slowly disapprove of you.
- Your religion directly affects your recruitment options. Some special troops can only be recruited from temples or holy sites if you follow the corresponding faith.
- The four primary faiths in the mod are: Faith of the Seven, R’hllor (Lord of Light), The Drowned God, and The Old Gods.
Faith of the Seven (The Seven-Faced God)
The dominant religion of Westeros, except in the Iron Islands and the North. The Seven are one deity with seven aspects — a concept often simplified by common folk into seven separate gods.
The Seven Aspects:
- The Father – bearded, stern, and strong. Judge and protector. Prayed to for justice and defence.
- The Mother – loving and merciful. Invoked for safety, fertility, and childbirth.
- The Warrior – sword in hand. Prayed to for courage and victory in battle. “May the Warrior give strength to your sword arm.”
- The Smith – hammer in hand. Mender of broken things, protector of ships and craftsmen. Devotees often wear a small iron hammer.
- The Maid (Maiden) – beautiful and innocent. Prayed to for the safety of young women.
- The Crone – old and wise, lamp raised. Prayed to for wisdom and guidance.
- The Stranger – neither male nor female, outcast and death. Leads the dead to the next world. Candles lit by those who feel like strangers themselves.
Recruitment:
If your character follows the Faith of the Seven, you can recruit religious troops from Septs. The levies are a mix of Begging Brothers, Septons, farmers, herders, slaves, and female villagers.

Faith of the Seven Troop Tree
- Here is a link to the location of the Septs.
Faith of the Seven (The Seven-Faced God)
The dominant religion of Essos, based on a dualistic struggle between light and darkness.
Beliefs:
- R’hllor – god of light, heat, and life; also called the Heart of Fire, the God of Flame and Shadow.
- The Great Other – his nemesis, the god of ice, death, and night. His name is never spoken.
- The two are locked in eternal conflict, which will end only when the messiah Azor Ahai returns wielding the flaming sword Lightbringer.
Worship:
- R’hllor – god of light, heat, and life; also called the Heart of Fire, the God of Flame and Shadow.
- The Great Other – his nemesis, the god of ice, death, and night. His name is never spoken.
- The two are locked in eternal conflict, which will end only when the messiah Azor Ahai returns wielding the flaming sword Lightbringer.
Recruitment:
As a follower of R’hllor, you can recruit troops from the Temple of Light near Volantis. Recruits include Red Worshipers, Red Priests, farmers, herders, slaves, and female villagers.

R’hllor Troop Tree
- Fireborn & Veteran Fireborn use fire arrows, which damage wights — very useful against the White Walker invasion.
- You can recruit Connacht Vynaris at the Temple of R’hllor if you are of R’hllor religion and have 70+ relation with the faith.
- Here is a link to the location of the Temples.
The Drowned God
Worshipped exclusively in the Iron Islands, this faith reveres the creator of the seas and father of the Ironborn.
Beliefs:
- The Ironborn were made by the Drowned God in his own likeness — to reave, carve out kingdoms, and hold dominion over the waters.
- The Storm God is the Drowned God’s eternal enemy, dwelling in the sky and sending cruel winds, rains, and thunder.
- The Drowned God’s power weakens the further from the sea you travel. However, a large number of drowned men can strengthen his presence even in foreign lands.
Worship & Scorn:
Most ironborn hold nothing but scorn for the Faith of the Seven and the Old Gods. The Drowned God is central to their cultural identity.
Recruitment:

Drowned God Troop Tree
The Old Gods
The ancient, nameless gods of the North and the Free Folk beyond the Wall.
Beliefs:
- Based on animism — gods are everywhere: in rocks, streams, birds, and beasts. The weirwood trees are sacred and act as the gods’ eyes.
- No man can tell a lie in front of a heart tree; oaths are made before weirwoods.
- Greenseers could see through the eyes of weirwoods. The First Men adopted the faith from the Children of the Forest after the Pact.
- When the Andals invaded, the Old Gods were pushed out of the south; only a few houses (e.g., House Blackwood) still follow them there. In the North and beyond the Wall, they remain dominant.
Worship & Power:
- The old gods only have power where weirwoods can see. Since most southern heart trees were destroyed, the gods have little power there.
- The sigh of the wind and the rustle of leaves are said to be the gods speaking back.
Recruitment:

Old Gods Troop Tree